D&D Condition Cards
- berk the black
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D&D Condition Cards
Does anyone know of any condition cards made for the D&D 3.5 ruleset? Official product is great, but I'd be willing to use third party products as well, even if they required printing.
Disclamer: I prefer black bases, and as such have painted many clear bases black. Pictures of my collection will reflect this, varying from the original way the mini was produced.
Re: D&D Condition Cards
Pathfinder 1e condition cards should work, but there is also these d20 Status Cards on DrivethruRPG.berk the black wrote: ↑Sat Jan 25, 2025 1:20 pm Does anyone know of any condition cards made for the D&D 3.5 ruleset? Official product is great, but I'd be willing to use third party products as well, even if they required printing.
Re: D&D Condition Cards
Great question.
I keep seeing people using condition rings around the minis but now that you mention that cards would be much easier.
I cannot remember if Pathfinder 1e if the conditions were similar to 3.5 yes D20 but the rules may be different including some of the names.
But I love the idea... better than lifting a mini and then cursing cause its messes up movement of the pieces with terrain.
I keep seeing people using condition rings around the minis but now that you mention that cards would be much easier.
I cannot remember if Pathfinder 1e if the conditions were similar to 3.5 yes D20 but the rules may be different including some of the names.
But I love the idea... better than lifting a mini and then cursing cause its messes up movement of the pieces with terrain.
Been collecting since Harbringer. 3.5 Drunken DM who enjoys gaming, painting and Dwarven Forge terrain. Remember to Shout at the Devil and Up the Irons! ||m||
Re: D&D Condition Cards
The cards and rings generally serve different purposes (i.e. cards are primarily a rules reference). fwiw: my groups use those tiny hair bands to mark miniatures as they are cheap, unobtrusive, and don't require picking up the miniature.
Re: D&D Condition Cards
Maybe but I was thinking of having multiple cards of each and hand them out ..turned up when someone is affected.mvincent wrote: ↑Mon Jan 27, 2025 10:09 amThe cards and rings generally serve different purposes (i.e. cards are primarily a rules reference). fwiw: my groups use those tiny hair bands to mark miniatures as they are cheap, unobtrusive, and don't require picking up the miniature.
I just see it easier than placing rings on the minis and taking them off.
Been collecting since Harbringer. 3.5 Drunken DM who enjoys gaming, painting and Dwarven Forge terrain. Remember to Shout at the Devil and Up the Irons! ||m||
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Re: D&D Condition Cards
I have to agree. The bands remind you who has the condition, while the cards explain the mechanics of the condition. I’ve been using Starfinder Condition cards in our Starfinder campaign, and they work great.mvincent wrote: ↑Mon Jan 27, 2025 10:09 amThe cards and rings generally serve different purposes. fwiw: my groups use those tiny hair bands to mark miniatures as they are cheap, unobtrusive, and don't require picking up the miniature.
I’m thinking I’m just going to make some condition cards of my own after looking at everything available, like I’ve been making Magic Item cards for non-standard or complicated magic items. I actually have unidentified and identified versions of the backs for the cards, depending on what the party currently knows. I have a bunch of item cards from D&D and Pathfinder, and I stole the frame for the front of the card from one set, but I found having flexibility to write up the items as I see fit was worth the effort.


Disclamer: I prefer black bases, and as such have painted many clear bases black. Pictures of my collection will reflect this, varying from the original way the mini was produced.
Re: D&D Condition Cards
How would you track conditions on monsters?
Agreed. Some long item descriptions resulted in tiny, unreadable fonts to fit on a card. I prefer pithier descriptions.berk the black wrote: ↑Mon Jan 27, 2025 10:37 am I found having flexibility to write up the items as I see fit was worth the effort.
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Re: D&D Condition Cards
Well, I may be guilty of some of those more lengthy descriptions….
Take the Viper Cloak for instance. I included the Monster Manual information for the snake forms it allows the user to transform into, it is actually a trifold card:


Take the Viper Cloak for instance. I included the Monster Manual information for the snake forms it allows the user to transform into, it is actually a trifold card:


Disclamer: I prefer black bases, and as such have painted many clear bases black. Pictures of my collection will reflect this, varying from the original way the mini was produced.
Re: D&D Condition Cards
I would as DM hold them myself but you make a good point when it comes to like 20 goblins.
Now you got me thinking....
These are amazing!!!!!!!!!!!!!berk the black wrote: ↑Mon Jan 27, 2025 11:03 am Well, I may be guilty of some of those more lengthy descriptions….
Take the Viper Cloak for instance. I included the Monster Manual information for the snake forms it allows the user to transform into, it is actually a trifold card:
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I wish I had the energy to create my own cards... seems like a lot of work.
But what you are showing is handy dandy!
Been collecting since Harbringer. 3.5 Drunken DM who enjoys gaming, painting and Dwarven Forge terrain. Remember to Shout at the Devil and Up the Irons! ||m||
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Re: D&D Condition Cards
I really like the idea of the premade condition bands or rings, but I have yet to find a set of them that completely match the 3.5 conditions.
I do want to explore this more, because tracking conditions on an army of goblins and the party tends to end up with them sometimes being missed.
I do want to explore this more, because tracking conditions on an army of goblins and the party tends to end up with them sometimes being missed.
Disclamer: I prefer black bases, and as such have painted many clear bases black. Pictures of my collection will reflect this, varying from the original way the mini was produced.
- berk the black
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Re: D&D Condition Cards
Thanks. And yes, they are a bit of work. I create them in word, but I still have to find images to support them and type up the descriptions. It’s definitely worth it for a couple of reasons:
1) It really encourages the players to get things identified.
2) The recipient of the item has all the information needed about the operation of the item (once identified) so this eliminates misconceptions about what it can do.
3) It speeds up actual game play since all rules are at their fingertips.
3) It makes it easier for the players to trade items, as the card can just be handed over to the new recipient.
My goal is always to maximize playing time when the group convenes, not play bookkeepping. How the players decide to spend that time is up to them, but I will be as ready as I can.
Condition cards follow this same idea. Instead of having to look up the rules, they can be tossed directly to the player being affected, and they can read them at their convenance.
Disclamer: I prefer black bases, and as such have painted many clear bases black. Pictures of my collection will reflect this, varying from the original way the mini was produced.
Re: D&D Condition Cards
I've tried a few different options:berk the black wrote: ↑Mon Jan 27, 2025 11:14 amI do want to explore this more, because tracking conditions on an army of goblins and the party tends to end up with them sometimes being missed.
1) A dozen identical tiny rubber-bands (stored on a paper clip) suffice for most cases. I keep a secondary color on hand (for multiple status effects), but I rarely need it.
2) I usually don't need to mark PC miniatures and just allow players to track it themselves. However, If it matters for targeting (like preferentially targeting stunned PC's for Advantage), I often tell the players to put their miniature prone so I can see which ones I have advantage on.
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Re: D&D Condition Cards
Well, I found a shortcut for the Condition cards. I made a condition sheet. And by made a sheet, I mean that I found a PDF version of the 3.5 DMG and printed out pages 300-301 and put them in page protectors. I made three copies. I guess when I first started down this path I didn’t realize everything was nicely summarized on those two pages. Cards are great, since they only contain the single condition of concern, but this is a quick and dirty solution that is almost as good.

Now to figure out some condition markers for the minis themselves. Ultimately I’m thinking of building an initiative tracker that will also track conditions and there durations for each player, but I’m looking at rubberbands and some third party condition markers for the shortbterm.

Now to figure out some condition markers for the minis themselves. Ultimately I’m thinking of building an initiative tracker that will also track conditions and there durations for each player, but I’m looking at rubberbands and some third party condition markers for the shortbterm.
Disclamer: I prefer black bases, and as such have painted many clear bases black. Pictures of my collection will reflect this, varying from the original way the mini was produced.
Re: D&D Condition Cards
Man awesome idea, works for me as I do have a pdf version of the old DM guide on an external HD (incase something ever happens to my poor well loved book) ... I already have a cheat guide in a duotone for classes an charts ... going to add these pages to that! Awesome ideas!
Been collecting since Harbringer. 3.5 Drunken DM who enjoys gaming, painting and Dwarven Forge terrain. Remember to Shout at the Devil and Up the Irons! ||m||