Designing a skirmish game

Show and discuss your miniatures, terrain and table top set-up in action. Show pictures of your gaming session, gaming table, or gaming room/area.
Post Reply
User avatar
Yeenoghu_it_is
Legendary Member
Posts: 367
Joined: Thu Mar 10, 2022 8:06 am

Designing a skirmish game

Post by Yeenoghu_it_is »

Hi all!!

Looking for something else to use my miniatures for, and, inspired by Onslaught (which does not appeal to me), I’m beginning to design my own rules for a skirmish game. I’m basing the rules on 5th edition, the old Star Wars Miniatures skirmish game, and somewhat on the old DDM skirmish rules. I’m hoping to make this thread a long term site for updates and ideas, but we’ll see. :)

For now, I have a few things to ask you all!

•What do you think of adding the withdraw action into the game? Is it too overpowered?

•I’m planning to design damage and HP in increments of 5, fo make it less fiddly than 5e but more specific than the SWM skirmish game. Anyone know of any reason not to do this?

•Do you think any creature of a specific power level should be able fo double attack / multi attack, or should it be a specific power for certain creatures?
User avatar
Imbalance
Honored Cultist
Posts: 3853
Joined: Fri May 22, 2020 7:50 am
Location: Appalachia

Re: Designing a skirmish game

Post by Imbalance »

Define withdraw?

How familiar are you with Clix-based games?
This is too expensive.
User avatar
Yeenoghu_it_is
Legendary Member
Posts: 367
Joined: Thu Mar 10, 2022 8:06 am

Re: Designing a skirmish game

Post by Yeenoghu_it_is »

Imbalance wrote: Tue May 31, 2022 6:35 am Define withdraw?

How familiar are you with Clix-based games?
Taking a move action that only moves you a third of your speed but doesn’t provoke Attacks of Opportunity, or some variation. I’m relatively familiar, I played a bit of Heroclix about 8 years ago, and I like Fleet Captains.
User avatar
Kezghan
Great Old One
Posts: 484
Joined: Sat Sep 01, 2018 9:53 am
Location: Canada

Re: Designing a skirmish game

Post by Kezghan »

There is still a community that supports the old DDM line and stats out Icons of the Realms figures! You may wish to look into this.

https://ddmguild.freeforums.net/

https://ddmguild.org/

Great people, great game.
User avatar
Plastic Finn
Illustrious Member
Posts: 200
Joined: Wed May 13, 2020 2:18 am
Location: Finland
Contact:

Re: Designing a skirmish game

Post by Plastic Finn »

I echo Kezghan wholeheartedly and would like to point at this site for the best information on where to find us now:

irafay.com/ddm ... through which you can find all the cards (both for creatures and items), the DDM Discord and fb-sources.

DDM has V3 rules, that have been in beta play for a while now. They're great, working seamlessly with the Revised (2.0) cards! Fresh out of a tournament I can recommend them and say I personally think they are by far the best rule set for the game (I've played since the 1st). On the Discord you can find the rules in a format that is searchable and hence easier to use than a printed stack or a pdf.

Not to forget the 2.0 and original DDM skirmish game players, we're all equally part of the community.
User avatar
Cusm
Honored Cultist
Posts: 488
Joined: Fri Jan 24, 2020 7:59 am

Re: Designing a skirmish game

Post by Cusm »

Not to derail or stop your pursuit, but have you tried any other of the mini agnostic games out? I have Frostgrave, Rangers of Shadowdeep, Oathmark, Warlords of Erewhon for a large skirmish, Lion/Dragon Rampant, King of War, Song of Blades and Heroes. I have heard good things about SAGA and Open Combat. I have some for Sci-Fi and Superheroes as well.
User avatar
Yeenoghu_it_is
Legendary Member
Posts: 367
Joined: Thu Mar 10, 2022 8:06 am

Re: Designing a skirmish game

Post by Yeenoghu_it_is »

Kezghan wrote: Tue Jun 14, 2022 11:57 am There is still a community that supports the old DDM line and stats out Icons of the Realms figures! You may wish to look into this.

https://ddmguild.freeforums.net/

https://ddmguild.org/

Great people, great game.
Very cool!! I will. I remember having a decent time playing DDM back in the day, but I think I was playing the 4th edition starter.
User avatar
Yeenoghu_it_is
Legendary Member
Posts: 367
Joined: Thu Mar 10, 2022 8:06 am

Re: Designing a skirmish game

Post by Yeenoghu_it_is »

Plastic Finn wrote: Tue Sep 27, 2022 3:56 am I echo Kezghan wholeheartedly and would like to point at this site for the best information on where to find us now:

irafay.com/ddm ... through which you can find all the cards (both for creatures and items), the DDM Discord and fb-sources.

DDM has V3 rules, that have been in beta play for a while now. They're great, working seamlessly with the Revised (2.0) cards! Fresh out of a tournament I can recommend them and say I personally think they are by far the best rule set for the game (I've played since the 1st). On the Discord you can find the rules in a format that is searchable and hence easier to use than a printed stack or a pdf.

Not to forget the 2.0 and original DDM skirmish game players, we're all equally part of the community.
Thank you very much!!
User avatar
Yeenoghu_it_is
Legendary Member
Posts: 367
Joined: Thu Mar 10, 2022 8:06 am

Re: Designing a skirmish game

Post by Yeenoghu_it_is »

Cusm wrote: Tue Sep 27, 2022 10:19 am Not to derail or stop your pursuit, but have you tried any other of the mini agnostic games out? I have Frostgrave, Rangers of Shadowdeep, Oathmark, Warlords of Erewhon for a large skirmish, Lion/Dragon Rampant, King of War, Song of Blades and Heroes. I have heard good things about SAGA and Open Combat. I have some for Sci-Fi and Superheroes as well.


I’ll have to check them out!! Are any of them, how do I say, flavor-agnostic? I’d like to use the DnD minis as themselves, if that makes sense.
User avatar
Cusm
Honored Cultist
Posts: 488
Joined: Fri Jan 24, 2020 7:59 am

Re: Designing a skirmish game

Post by Cusm »

Yeenoghu_it_is wrote: Thu Oct 27, 2022 7:57 pm I’ll have to check them out!! Are any of them, how do I say, flavor-agnostic? I’d like to use the DnD minis as themselves, if that makes sense.
I would say loosely.

Frostgrave is fairly generic fantasy setting with no racial component, but it is a system you could tweak to fit in racial attributes if desired. It is a skirmish game. You are a Wizard, you chose the type from options, with an apprentice and warband you hire. You venture into a recently unfrozen world to claim older magical relics before your opponent with their warband can do the same. It can play 2-4 warbands and monsters are present and will spawn. The type of units to hire include: Warhound, Thief, Thug, Archer, Crossbowman, Infantryman, Tracker, Man-at-arms, Treasure hunter, Knight, Templar, Ranger, Barbarian, Apothecary, Marksman, Javelineer, Bard, Master crow, Pack Mule, Tunnel fighter, Trap Expert, Assassin, Demon hunter, Mystic warrior, Monk, Captain, Musketeer, Coachman, Duellist, Bookhound, Dire Hound, Elemental archer, Graverobber, Shadow-walker, Telekinetic, Whip-master.

Rangers of Shadowdeep another skirmish game where you create a ranger and have hirelings for your band. This is a solo or co-op game with scenarios to face off against different creatures and monsters.

Oathmark is a mass battle game with different factions that can be mixed into one army with the generic fantasy factions of humans, dwarves, halflings, Orcs, goblins, trolls, elf, undead and more.

These three are from Osprey games and written by Joseph McCullough.

Warlords of Erewhon is from Warlords games and shares a lot with Bolt Action, another mass army battle game with the standard fantasy groupings but separated into factions instead of mixing.

The others I have looked at but not got the rules. King of War is probably one of the biggest after Frostgrave, and it is a larger army battle game.
Post Reply

Return to “Miniatures in Play”